Thousandfold

The combo is the build.

A side-scrolling action roguelike where you build combos from the weapons you find. Climb the tower, arrange your Grid, and chain their attacks together.

Click anywhere. Keep the combo going.

Watch gameplay

Real gameplay at full speed. One combo, many weapons, no cuts.

The combo is the build

Choose an opening attack with Main, chain weapons through Flow, then play your Strike finishers. Tap the attack button to advance through the combo. Rearrange your Grid to build a different combo.

A Grid from the game: Wrathtide on MAIN, Sirocco, Knellstorm and Emberpair on FLOW, Rimecall and Twin Tracers on STRIKE
    Your Grid
    What it plays

    Miss a hit and the combo ends, unless an active skill lets you keep it going.

    Move like your weapons

    Every element moves its own way. Activate movement skills from your slotted weapons: dash in flames with fire, or throw a light spear and warp to it.

    • Fire

      Blazing Dash · Flaming Arrow · Bomb Jump · Rocket Dive

    • Water

      Wave Ride · Riptide · Skipping Stone · Tidal Rebound

    • Wind

      Quick Run · Aerial Dodge · Skybound · Feather Fall

    • Light

      Halo Step · Ray Relay · Halo Rise · Judgement

    • Dark

      Night Procession · Crescent Pursuit · Swordstep · Crescent Fall

    Weapons can carry two elements or more. Fire and wind make an Updraft weapon, and light and dark make an Astral one.

    A thousand forms

    Quick katanas, twin war fans and greataxes that wake frost giants. Every weapon has its own moves, and every one plays different.

    Katana

    Wrathtide

    • Dark
    • Water
    • Wind

    A katana held beside a demon arm. The arm calls up giant swords of storm water and shadow, and the katana cuts in wild flurries.

    Katana

    Sunsheath

    • Light

    A light katana with travelling vortex slashes. Zenith Flurry launches foes with a rising finish.

    Greataxe

    Rimecall

    • Dark
    • Light
    • Water
    • Wind

    The glacier's own axe. Water, wind, light and dark freeze into its ice, and its last blow calls the Glacier Sovereign.

    War fans

    Sirocco

    • Fire
    • Wind

    Two steel war fans. Closed, they cut up close. Open, one throws a wave of fire.

    Dual blades

    Emberpair

    • Fire

    Twin sabres that leave trails of flame. Activate Flashpoint in Main to build fire marks, then burn them away with your finisher.

    Flail

    Knellstorm

    • Light
    • Wind

    A flail whose head is a bell of living light. Every blow leaves its note on the foe, and the last blow rings them all.

    Dual blades

    Twin Tracers

    • Water
    • Wind

    Water and wind, one blade in each hand. Open with Twin Cross and finish with Tidal Spiral.

    The Armory

    Ten of our favourites, as their real models. Drag the rack or use the arrows.

    01

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      Combo showcase

      Different Grids. Different combos. Recorded in-game.

      1. #3
      2. #2
      3. #1
      More on @AntneeGames

      Dev log

      A new outline

      Every object in the world now has a one-pixel line in a dark shade of its own colour, the way handheld sprites used to look. Next: a new art direction moves the first floors of the tower into daylight under a storybook sky.

      80 weapons and counting

      Each weapon gets its own model, its own moves on the ground and in the air, and its own effects. The bar for every new one is Wrathtide: big hits, a real 3D summon and a finisher no other weapon has.

      Playing on a handheld

      Thousandfold now runs on Android handhelds. The latest build plays on an AYN Thor with full controller support.

      Know when Thousandfold launches

      • SteamWindows
      • MacmacOS
      • App StoreiPhone and iPad
      • Google PlayAndroid